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Digital graphic of red apple with green stalk leaf, on cover of 'Animation Maths', by Lannoo Publishers.

Animation Maths

By (author) Ivo De Pauw
By (author) Bieke Masselis

£35.00

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  • This updated version of Animation Maths is an accessible and practical guide to animation programming
Full Description

This updated version of Animation Maths is an accessible and practical guide to animation programming. It opens with arithmetic, solving systems and trigonometry fundamentals, then guides the reader through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free and have been selected to add efficiency to your games and animations. In addition to programmable kinematics, Animation Maths offers collision detection, the parametric equations of lines and planes in 3D, and matrices, which are covered in great detail. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators.

About the Author

Bieke Masselis and Ivo De Pauw hold master’s degrees in mathematics. As lecturers at Howest University of Applied Sciences, both authors are Mathematica® certified by CAN.nl.

Specifications
Publisher
Lannoo Publishers
ISBN
9789401474955
Published
9th Nov 2021
Binding
Paperback / softback
Territory
World excluding Belgium, The Netherlands, France, Switzerland & Scandinavia
Size
240 mm x 170 mm
Pages
416 Pages
Illustrations
250 b&w
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